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package client;

/**
 *
 * @author Robz
 */
public interface TimedEffect {

    public void setAccuracyBoost(int newAccuracy);

    public void setTurns(int turns);
    
    public int getTurns();
    
    public void addTurns(int turns);
    
    public void subtractTurns(int turns);
    
    public void setStrengthBoost(int newStrength);
    
    public int getStrengthBoost();
    
}
